In this Unreal engine tutorial, I explain how to create a very realistic chrome material.
The benefits of this method are twofold: 1- you can easily give a patina, a sort of ageing effect. 2 - you can go extremely detailed by using 8K textures.
Depending on the size of the texture in the scene, or if you used 16k images, the level of detail you are then working at is literally microscopic ! In the video below, I show you how doing this in real time gives you incredible amount of control over the fine tweaking.
In order to achieve this material just do the following :
Create a material
Set Metallic on 1
Add an 8k "imperfection" texture map as Roughness The texture should be uneven mid grey like a grunge map, but avoid high contrast with extreme blacks and whites.
Create a multiply node and a Scalar Node and multiply the texture to be able to tweak it in realtime
to zoom in the image, right click + open the image in new tab
Optionally, you can use a world aligned texture on the Roughness as shown below.
If you like this tutorial and you want to learn more ways to make awesome looking scenes in Unreal then head over to the courses section of this website. If you'd like 1on1 coaching or training for your company, then contact me here . To find out more about the Fabrica Course, click here