As an architect, I've thought a long time how our current mode of living is not sustainable in the long term.
In this video, I show you a very basic idea of how we could start to think about a completely new type of architecture based on living in the forest!
Every month for 10 months, the 10 classes will be LIVE 90 min sessions including Q&A, once a month running through 2021 (except August and December).
We’ll be discussing essential technical points to try and achieve as close a result, in Unreal as to what Pascal will be envisioning, drawing from his experience in real-life lighting scenarios.
When: Classes begin on Wednesday 27th January 2021 @ 16.00 (GMT)
What you will learn:
If you are new to Unreal Engine and would like to learn more about lighting and rendering, this workshop is for you.
This FREE 90-minute workshop will give you the tools and techniques to create your first scene in Unreal Engine and teach you about:
Click here to view the workshop.
If you're a 3dsMax veteran like me, working in Unreal you'll be missing the way you can have Instanced lights.
In this tutorial, I show you how to make a super simple Blueprint to control many lights at once.
Rules of perspective make it so that when you look up, lines converge and distort in a way which jars with human perception.
However, when you look up in your scene in Unreal Engine, the building should look straight.
We need to correct that. There is a free and easy way to do this - without the need for extra plugins.
This is how to do it:
Pros of the method:
This method is great as it does not require extra plugins, which means that it is quick, easy and free to fix.
Cons of the method:
The cropping needs to be done in the post, which can be a little of a pain if you do a lot of compositing and have to incorporate a lot of changes.
Watch the video to find out How to fix vertical tilt-shift on Architecture in Unreal Engine:
You can now create huge renders in Unreal Engine using a tool called "Movie Render Queue".
It works by adding a new level sequence and adjusting the output:
Watch the video to find out how to render ultra mega-high resolution renders in Unreal Engine:
Up until recently, we were not able to render high-resolution still images in Unreal Engine. Luckily for us, Epic Games have now added a high-resolution renderer called "Movie Render Queue".
It works by overriding the default anti-aliasing - which gives that low-quality "step" effect to your image - and increasing the temporal sample count (how many times the image will be rendered stacked on top of the other) to give a smooth final image.
Watch the video to find out how to render a huge still image without anti-aliasing issues in Unreal Engine:
Today, I would like to reply to a question asked by a subscriber: How can I create still Images in Unreal Engine? There are 3 ways to do it:
You can take quick screengrabs using software like Microsoft Snipping Tools so you can share your work very rapidly for feedback.
You can use the Unreal Engine high-resolution screenshot tool to create high-resolution renders in an instant (this will be covered in this video).
You can also create even higher quality/resolution renders and this will be covered in my next blog video as this is a little more complex.
Let me know how you get on!
In real-time interactive content like video games, objects often seem to be floating.
As objects come in contact to the ground, they seem to “not touch” or float above the ground.
So why does this matter? If you were trying to achieve realism this is an instant reality-breaker that we are hard-wired to spot in an instant. If you see the feet of a chair not attached to the ground, it's an immediate queue saying “what you see is not real”.
On the other hand, however if this small shadow is present, our eyes are fooled into believing that the object is actually here.
This effect is especially pronounced when in VR goggles. You truly believe the chair is actually in front of you, it’s quite staggering.
So here are three ways to deal with this issue.