Today, I am comparing a scene rendered in UE5 with a real photo of the beautiful Prague Library, and the Vray render.
This is a beautiful picture of the Prague library. However, it looks like it has been heavily treated with tone-mapping. However stunning this image is, I think it looks slightly overly lit and lacks some atmosphere. See for yourself:
The picture below is a Vray render. I am not totally sure about the choice behind this green tint, here. But when I zoom in, I can see a depth of field effect, which is really nice.
And finally, this is the UE render, seen through a camera. Look at this amount of detail:
Which one do you prefer?
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You can now create huge renders in Unreal Engine using a tool called "Movie Render Queue".
It works by adding a new level sequence and adjusting the output:
Watch the video to find out how to render ultra mega-high resolution renders in Unreal Engine:
Up until recently, we were not able to render high-resolution still images in Unreal Engine. Luckily for us, Epic Games have now added a high-resolution renderer called "Movie Render Queue".
It works by overriding the default anti-aliasing - which gives that low-quality "step" effect to your image - and increasing the temporal sample count (how many times the image will be rendered stacked on top of the other) to give a smooth final image.
Watch the video to find out how to render a huge still image without anti-aliasing issues in Unreal Engine:
Today, I would like to reply to a question asked by a subscriber: How can I create still Images in Unreal Engine? There are 3 ways to do it:
You can take quick screengrabs using software like Microsoft Snipping Tools so you can share your work very rapidly for feedback.
You can use the Unreal Engine high-resolution screenshot tool to create high-resolution renders in an instant (this will be covered in this video).
You can also create even higher quality/resolution renders and this will be covered in my next blog video as this is a little more complex.
Let me know how you get on!