Today, I am comparing a scene rendered in UE5 with a real photo of the beautiful Prague Library, and the Vray render.
This is a beautiful picture of the Prague library. However, it looks like it has been heavily treated with tone-mapping. However stunning this image is, I think it looks slightly overly lit and lacks some atmosphere. See for yourself:
The picture below is a Vray render. I am not totally sure about the choice behind this green tint, here. But when I zoom in, I can see a depth of field effect, which is really nice.
And finally, this is the UE render, seen through a camera. Look at this amount of detail:
Which one do you prefer?
As an architect, I've thought a long time how our current mode of living is not sustainable in the long term.
In this video, I show you a very basic idea of how we could start to think about a completely new type of architecture based on living in the forest!
Every month for 10 months, the 10 classes will be LIVE 90 min sessions including Q&A, once a month running through 2021 (except August and December).
We’ll be discussing essential technical points to try and achieve as close a result, in Unreal as to what Pascal will be envisioning, drawing from his experience in real-life lighting scenarios.
When: Classes begin on Wednesday 27th January 2021 @ 16.00 (GMT)
What you will learn:
If you are new to Unreal Engine and would like to learn more about lighting and rendering, this workshop is for you.
This FREE 90-minute workshop will give you the tools and techniques to create your first scene in Unreal Engine and teach you about:
Click here to view the workshop.
If you're a 3dsMax veteran like me, working in Unreal you'll be missing the way you can have Instanced lights.
In this tutorial, I show you how to make a super simple Blueprint to control many lights at once.
Rules of perspective make it so that when you look up, lines converge and distort in a way which jars with human perception.
However, when you look up in your scene in Unreal Engine, the building should look straight.
We need to correct that. There is a free and easy way to do this - without the need for extra plugins.
This is how to do it:
Pros of the method:
This method is great as it does not require extra plugins, which means that it is quick, easy and free to fix.
Cons of the method:
The cropping needs to be done in the post, which can be a little of a pain if you do a lot of compositing and have to incorporate a lot of changes.
Watch the video to find out How to fix vertical tilt-shift on Architecture in Unreal Engine:
You can now create huge renders in Unreal Engine using a tool called "Movie Render Queue".
It works by adding a new level sequence and adjusting the output:
Watch the video to find out how to render ultra mega-high resolution renders in Unreal Engine:
Up until recently, we were not able to render high-resolution still images in Unreal Engine. Luckily for us, Epic Games have now added a high-resolution renderer called "Movie Render Queue".
It works by overriding the default anti-aliasing - which gives that low-quality "step" effect to your image - and increasing the temporal sample count (how many times the image will be rendered stacked on top of the other) to give a smooth final image.
Watch the video to find out how to render a huge still image without anti-aliasing issues in Unreal Engine:
Today, I would like to reply to a question asked by a subscriber: How can I create still Images in Unreal Engine? There are 3 ways to do it:
You can take quick screengrabs using software like Microsoft Snipping Tools so you can share your work very rapidly for feedback.
You can use the Unreal Engine high-resolution screenshot tool to create high-resolution renders in an instant (this will be covered in this video).
You can also create even higher quality/resolution renders and this will be covered in my next blog video as this is a little more complex.
Let me know how you get on!