Workflow
Working on a scene requires good organisation and attention to detail and it is essential to be organised.
Start with sorting out the model properly before getting too deep into lighting, then deal with materials, and finally the details.
In this video, I will show you segment and organise your workflow.
I will cover the following points:
- 3D Model (import CAD, datasmith, dataprep, lightmaps...)
- Day Light (Bakes Lighting, Overcast, Light Mass...)
- Materials (PBR, roughness, nodes...)
- Lighting (dynamic lighting, dusk/dawn, night...)
- Output (post-processing, cameras, blueprints, high-res...)